Computer Engineer with 7+ years of experience engineering scalable backend systems, AI/ML pipelines, cybersecurity infrastructure, and real-time 3D applications in Unreal Engine 5.
Practical expertise across intelligent software, game systems, and server infrastructure.
LLM fine-tuning, production RAG pipelines, CUDA acceleration, and autonomous multi-agent systems.
High-concurrency backend services, Linux administration, Docker microservices, and Proxmox clustering.
Gameplay mechanics in UE5 (C++/Blueprints) & Unity (C#), shader design, profiling, DLSS, and ray tracing.
SIEM and log monitoring (Wazuh, Elastic Stack, Sentinel), CIS benchmark hardening, and ISO 27001 / GDPR compliance.
Selected software engineering projects, real-time 3D applications, and developer utilities.
Academic foundations, security practices, and game development craft.
I focus on building software that balances high performance, security, and maintainability. Over 7+ years of development, I have worked on distributed backend services, AI/ML pipelines, and real-time graphics in Unreal Engine 5.
My professional experience includes software testing and development at game studios (Lionbridge Games, Hiraru Games), cybersecurity infrastructure (Portuma, UBIT), and independent developer tools.
Find me on GitHub, LinkedIn, or reach out directly via email.